Developing the right design is fundamental for enriching kids’ experience and for inspiring them through beautiful aesthetics. Our design is simple, visually intuitive, using suggestive graphics and thereby extending beyond any language and communication barriers.
CUiB simplifies complex issues, and explains current global challenges and interdependencies in playful way by using the analogy migrant people – migratory birds. In this way it improves the quality of the learning process, supports a better understanding and responsiveness of pupils towards what is being taught.
The game unveils the journey of six different migratory birds, emphasizing their special traits along the way. Throughout the game, the issue of migrant people will either come up organically or it will be purposefully addressed by the teacher. Using the analogy with the birds, children will be invited to reflect on the topic of migrant humans, a phenomenon that is normal and essentially humane.
There are several cards that participants make use of in the game. For example, the “basic-needs cards” underline basic resource availability while discussing the irregular or unequal access to these resources. The “action cards” raise awareness on how human action or inaction changes natural environments and ecosystems, affecting or supporting their resilience. From building artificial nests, the cleaning of habitats or waters, to deforestation or pollution, the topics could be thoroughly discussed and adapted to pupils’ level of understanding.
The game CUiB was initially developed in 2015 by Luana Martin-Russu, Cătălin Cantor, Ildiko Soos and Sorina Alexandra Bălescu, members of Carpaterra Association in Romania, as part of the project ‘Play to learn. An alternative educational tool for schools’
The game CUiB was designed in 2015 by Brînduşa Tudor and Genţiana Iacob from the Association BOZONFERMION in Romania