CUiB

An enlightening game about climate change and migration
CUiB is not only a board-game, but also an interactive teaching method for primary and secondary schools. It allows children to resonate easily with current global concerns and increase their level of responsibility towards the environment and their community.
A research-based board-game for kids
CUiB builds on research findings from the field of migration and asylum, climate change, nature conservation, but also education for sustainable development.
A metaphor raising awareness
CUiB is based on an analogy between people and migratory birds, and invites players to a debate and a personal introspection on how birds and people are basically led by similar impulses in their migration: survival, wellbeing, freedom to move. The analogy migrant people – migrating birds brings each player closer to nature, inspiring in children a sense of respect for the environment.
A sustainable product
Our environmental focus translates into design and production, sustainability being an absolute must. CUiB is made of recycled materials - wood and recycled paper and we used mineral oil-free ink for printing.
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Design-led games with educational value

Developing the right design is fundamental for enriching kids’ experience and for inspiring them through beautiful aesthetics. Our design is simple, visually intuitive, using suggestive graphics and thereby extending beyond any language and communication barriers.

CUiB simplifies complex issues, and explains current global challenges and interdependencies in playful way by using the analogy migrant people – migratory birds. In this way it improves the quality of the learning process, supports a better understanding and responsiveness of pupils towards what is being taught.

Understanding migration through analogy

The game unveils the journey of six different migratory birds, emphasizing their special traits along the way. Throughout the game, the issue of migrant people will either come up organically or it will be purposefully addressed by the teacher. Using the analogy with the birds, children will be invited to reflect on the topic of migrant humans, a phenomenon that is normal and essentially humane.

Positive reflection on global warming and the future

There are several cards that participants make use of in the game. For example, the “basic-needs cards” underline basic resource availability while discussing the irregular or unequal access to these resources. The “action cards” raise awareness on how human action or inaction changes natural environments and ecosystems, affecting or supporting their resilience. From building artificial nests, the cleaning of habitats or waters, to deforestation or pollution, the topics could be thoroughly discussed and adapted to pupils’ level of understanding.

Positive reflection on resources, geography, humanity

There are several cards that participants make use of in the game. For example, the “basic-needs cards” underline basic resource availability while discussing the irregular or unequal access to these resources. The “action cards” raise awareness on how human action or inaction changes natural environments and ecosystems, affecting or supporting their resilience. From building artificial nests, the cleaning of habitats or waters, to deforestation or pollution, the topics could be thoroughly discussed and adapted to pupils’ level of understanding.

Design-led games with educational value

Developing the right design is fundamental for enriching kids’ experience and for inspiring them through beautiful aesthetics. Our design is simple, visually intuitive, using suggestive graphics and thereby extending beyond any language and communication barriers.

CUiB simplifies complex issues, and explains current global challenges and interdependencies in playful way by using the analogy migrant people – migratory birds. In this way it improves the quality of the learning process, supports a better understanding and responsiveness of pupils towards what is being taught.

Understanding migration through analogy

The game unveils the journey of six different migratory birds, emphasizing their special traits along the way. Throughout the game, the issue of migrant people will either come up organically or it will be purposefully addressed by the teacher. Using the analogy with the birds, children will be invited to reflect on the topic of migrant humans, a phenomenon that is normal and essentially humane.

Positive reflection on global warming and the future

There are several cards that participants make use of in the game. For example, the “basic-needs cards” underline basic resource availability while discussing the irregular or unequal access to these resources. The “action cards” raise awareness on how human action or inaction changes natural environments and ecosystems, affecting or supporting their resilience. From building artificial nests, the cleaning of habitats or waters, to deforestation or pollution, the topics could be thoroughly discussed and adapted to pupils’ level of understanding.

Positive reflection on resources, geography, humanity

There are several cards that participants make use of in the game. For example, the “basic-needs cards” underline basic resource availability while discussing the irregular or unequal access to these resources. The “action cards” raise awareness on how human action or inaction changes natural environments and ecosystems, affecting or supporting their resilience. From building artificial nests, the cleaning of habitats or waters, to deforestation or pollution, the topics could be thoroughly discussed and adapted to pupils’ level of understanding.

CUiB for schools and educational institutions

  • Become an owner of CUiB as school or educational institution. You will receive access to detailed instructions on the rules of the game and on how to have a debriefing with your class.

    Through a virtual workshop we will brief you how to run your play session and answer all your open questions.

    You will be able to download and share with your class an animation video with detailed explanations of the scientific foundations of the game and with child-friendly references to current research.

CUiB for private use in mixed teams of parents and kids

  • Buy a CUiB game to play at home with your and your friends' kids. You will receive access to detailed instructions on the rules of the game explained for both grown-ups and children.

    You can contact us anytime and we will answer your questions on how to play the game and talk to your kids about it.

    You will be able to download and watch with your children an animation video with detailed explanations of the scientific foundations of the game and with child-friendly references to current research.

Play-sessions facilitated by us in Berlin & Brandenburg

  • Buy a play session guided by our team in Berlin or Brandenburg.
    We can join you at your school or your organization, or have a private play session in a location of your choice.
    You only need to gather a group of minimum 6 children eager to play.


    We bring the games, we guide the children in their play and explain all the different concepts and ideas they encounter while playing. We show them as well our animation video outlining in a child-friendly manner the scientific foundations of CUiB.

INITIALLY CREATED BY

The game CUiB was initially developed in 2015 by Luana Martin-Russu, Cătălin Cantor, Ildiko Soos and Sorina Alexandra Bălescu, members of Carpaterra Association in Romania, as part of the project ‘Play to learn. An alternative educational tool for schools’

INITIALLY DESIGNED BY

The game CUiB was designed in 2015 by Brînduşa Tudor and Genţiana Iacob from the Association BOZONFERMION in Romania